blueladyoncouch: Thanks, I really had to be careful with shape of her feet, they sort of slope down into the toe.
Eman333: Cool, if you need any tips i'll be glad to help.
Pollitoboy: heheh, yes it does!
tgnrogue: Thanks ^_^
pixelbudah: Thank you
half-dragon: it's her sword, heheh.
kilwar: Thanks, textures are on the way!
Prairis: Thanks ^_^
alexmayr: hehe, texture on the way ^_^
ranmah: lol, thanks
Elminster-ZK: Yup it's rigged and uv-ed, just the color and some spec left
rickrd: Thanks, i'm using 3dsmax and for the lighting a script called E-light
sharkbyte3827: Thanks Yes, I used Zbrush for the details on the highpoly model and baked the results into a normal map on the lowpoly model.
zoomzoom: She clocks in at 5228 polys (tri's)
steevols: lol, I tried to keep her around 5k polys, she's not for a game or anything just for fun
Ouji-San: Thanks, 3dstudio Max 8 and Zbrush 2
zioncross: Thank you
fatiboombati: Thanks lol The normal mapping process wasn't too difficult, but I suggest trying it out on simple objects first before you jump into a major project. There's alot of parts intersecting on the model and I had to bake each part almost one at a time in Max to get clean results. Final model is 5228 polys.
Nice character modelling there mate.... the normal map turned about pretty good, especially round the crotch area I'm keen on learning normal mapping myself, just not round to doing it yet, is the process difficult, I hear its supposed to be easy on 3DS Max 7. Btw whats the poly count on this thing?
Damn tight!!!! Love the shading, also how the little fabric/clothing looks diferent from the shinny armor.
Are you using 3D max? or something else? And what kind of lighthing system? This really looks freaking nice!! Can't wait to see the finished one!